Avatars, Capital Ships, and False Promises: An Analysis of Fraud in Virtual Worlds and its Implications for the Real World

نویسنده

  • William N. Dilla
چکیده

We expand accounting research on fraud by categorizing and analyzing fraudulent acts in virtual worlds. Virtual worlds are computer-generated, immersive environments where players control a character, an avatar, to interact with others online while engaging in social, entertainment, educational, and commercial endeavors. Virtual worlds include unique capabilities such as anonymous interaction through an avatar and engaging and immersive visualizations. They also feature complex, unregulated economic environments. These features may increase the potential for rational individuals to commit fraudulent behavior and also likely encourage trusting beliefs and behaviors on the part of potential victims. To illustrate how and in what circumstances these environments can be used for fraudulent behaviors, we develop a socio-regulatory model to classify cases of virtual world fraud as within or outside social norms and regulations. We then adapt the “fraud diamond” model (Wolfe and Hermanson, 2004) to examine a number of documented cases of virtual world fraud. We discuss how observing virtual world behavior allows examination of the efficacy of explicit or implicit codes of conduct for preventing fraud within organizations, how virtual worlds allow observation of motivations of both the perpetrators and victims of fraud, and how fraud perpetrators use projected identities to commit fraud in virtual and real worlds. This research is important to accountants in organizations and society since we illustrate how virtual worlds can be used as “simulators” of real world fraud behaviors and show how behaviors and attitudes expressed in virtual worlds relate to comparable behaviors in real-world contexts.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Are Male and Female Avatars Perceived Equally in 3D Virtual Worlds?

Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avatars and use those avatars to interact with objects and other avatars in the virtual world. Virtual worlds are growing in importance in both educational institutions and businesses. Educational institutions have adopted virtual worlds as a medium for instructional delivery whereas businesses are u...

متن کامل

Exigent: An Automatic Avatar Generation System

Avatars are pervasive in video games and virtual worlds. The automatic generation of these avatar promises to reduce player effort and provide system-defined mappings between “real” (physical) player characteristics and virtual identities. We present an avatar generation system called Exigent; given a photograph of a human face, Exigent creates an avatar. Exigent leverages two recent computer v...

متن کامل

Understanding Avatar Sentiments Using Verbal and Non-Verbal Cues

With the increased popularity of virtual worlds, hundreds of thousands of people from different physical locations can join virtual worlds. In this computer-based simulated 3D environment, avatars can both interact with each other and the environment. This new type of world has important implications for business, education, and society at large. In order to fully use the benefits of virtual wo...

متن کامل

Characterizing the Validity and Real-World Utility of Health Technology Assessments in Healthcare: Future Directions; Comment on “Problems and Promises of Health Technologies: The Role of Early Health Economic Modelling”

With their article, Grutters et al raise an important question: What do successful health technology assessments (HTAs) look like, and what is their real-world utility in decision-making? While many HTAs are published in peer-reviewed journals, many are considered proprietary and their attributes remain confidential, limiting researchers’ ability to answer these questio...

متن کامل

Chapter 8 . 12 3 - D Virtual Worlds in Education : Applications , Benefits , Issues , and Opportunities

Three-dimensional virtual world environments are providing new opportunities to develop engaging, interactive experiences in education. These virtual worlds are unique in that they allow individuals to interact with others through their avatars and with objects in the environment, and can create experiences that are not necessarily possible in the real world. To assess the impact that these vir...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011